Tuesday 7 April 2009

ByteClub

For those interested (and you should be!) Christian Klotz is going to be giving a introduction to the ByteClub multiuser/multiplayer platform at the next LIDG.

Key features of our multiplayer gaming platform:
  • High performance network server framework hosted and maintained by ByteClub, available 24/7
  • Support for multiple concurrent connections from your iPhone apps (via 3G, EDGE or Wi-Fi)
  • Easy-to-integrate Objective-C library that allows your iPhone app to communicate with our system
  • Ability to create 2-player games without writing any server-side code
  • Easy to use API to integrate your own game engine into the server for more complex games
  • Various built-in user- and game-related services
  • Players can use same login across multiple apps
http://dev.byteclub.com/

Thanks Christian!

Friday 3 April 2009